Wed Nov 04 17:51:40 1998 Subject: Re: Idiosyncratic Business Practices > > conformance to an arbitrary standard is a sign of common mindset, > > which results in an effect called 'syntony'. that's a precursor to > > friendship, and is also crucial in gelling a team. whatever other > > differences there are among the players, there's a home base of > > commonality. > > Yes, a demonstration of respect and willingness to partake in the > common effort. willingness has very little to do with syntony per se. all it means is that a group of individuals have shared a common experience, and know it. it's similar to conditioning.. it just happens. whether you want it to or not is irrelevant. clothing is a visual cue that identifies others who are likely to be having the same reaction. you can get syntony if you put a group of people in a room, half of whom are dressed in red, half in blue, and give all the blues a vibrating pager. buzz the pagers at random times, and the blues will develop syntony. afterwards, the color blue will be symbolically associated with that experience. if you take away the visual cue, and keep people from knowing who else has a pager, you can provide exactly the same stimulii, but won't generate syntony. that kind of syntony has little or no emotional association with mutual respect or shared goals, but it forms a primitive we/they mapping in the subjects' minds. it's easy to leverage that into esprit de corps, but they're different things. > "Get away"... But what is the opportunity cost of that "getting > away"? valid question.. in my case, the opportunity cost is limited stability, and a harder sell up front. i accept both of those, because they fit the kind of work i've chosen to do. i generally focus on building new systems, not on maintenance, upgrade, or repair. design and setup are inherently closed activities, because you have to hand the system over to the maintenance team eventually. therefore, ongoing projects aren't a desirable goal for me. instead, i focus on repeat work. that's awarded largely on the quality of previous work, at which point social factors like wardrobe are less important. having to work to get a contract doesn't bother me, for two reasons. first, i have faith in my ability to deliver good quality. second, startup projects are inherently risky, and far too many are doomed from day one. when i interview with an employer, they're interviewing with me. they don't have all the power, and i learn a lot watching people deal with that concept. > > land-owners want their paid assasins to *look* > > like paid assasins, so a certain difference of appearance is expected, > > and accepted. > > Um... I suppose where they want a hired gun type solution... which > usually means the lower echelons, and as of late, they have to grovel > before a lot more people to get approval to hire the gun. i think we're using different myth patterns. the archetype i'm talking about doesn't deal with subordinates. the contract originates at the top of the heirarchy, precisely because the person on top doesn't want to give an underling that kind of power. if the person i report to doesn't have the authority to defend my project and my decisions within the organization, i won't take the contract. i have better things to do with my time than prop up a lost cause. > With a get up like that... if your reputation and work didn't precede > you... *grin* they don't see the combat boots until one is wedged firmly in the door. at that point, the fact that i challenge expectations is both an assessment tool and a bargaining point for me. if an interviewer writes me off because i don't look right, i probably don't want to work for that company. if they choke at bad hair, they'll freak out completely at the thought of doing something which is: A) unexpected, B) time consuming, and C) expensive, but necessary. besides, who wants an innovator who doesn't challenge any assumptions? i'm also partial to doing pro-bono work. most organizations are willing to accept free labor, even if it comes from the scruffy man. good arganizations want to keep good people when they find them, so if my work is valuable to them, they'll pay just to keep me on hand.. i'm a busy guy, after all, what with all those /other/ free projects i do.. ;-) free labor is a lot like free software. it's a gift culture rather than an exchange culture. most of the power is vested in the party that does the giving. exchange cultures are dominated by whoever has the generic unit of exchange, aka: money. running a gift economy in paralell with the exchange economy balances things out a bit. you have to offer money to coax a giver into playing by the rules of the exchange economy at all. exchange cultures take the concept of private property, and all the rights that implies, for granted. in a paralell gift/exchange culture, money is no longer exchanged for work, it's exchanged for the rights of property themselves. that gives producers a lot more power, because money is no longer the only mechanism of compensation in town. hmm.. interesting thought.. gift economies invalidate the concept of property, so i can see them playing hell with derivative concepts like taxation. governments can nail you for tax-evasion, but i can't see them doing anything about property-evasion. methinks the person who learns how to play the conversions between gifting and exchange will make out like a bandit.